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Post by ~Cookie~^.^ on Jan 17, 2006 11:28:20 GMT -5
Alderbrook Academy, or better well known as the Last Resort to the few who knows of its true existence and not just the front it provides for the rest of the world, is exactly what the name it had been so aptly dubbed suggests. It is the last resort for all those lost causes that are too dangerous for society, but not dangerous enough for a life behind bars. May they be hardened criminals, petty thieves or even the odd innocents caught up in the wrong place at the wrong time, one way or another, they all end up here. In the once renowned Chateau de Launay, a place more famous for its violent and scandalous past than it is for its historical significance or architectural value.
Although to many it is nothing more than a reform school for troubled youths the truth of the matter is the Last Resort is so much more. It is the final chance for redemption and once in there are only two ways out and that is to either prove you no longer pose a threat to the community or death. There are no rules or laws. Here, everything goes and in the five years that it has been running no one has yet to leave... at least not alive.
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Post by ~Cookie~^.^ on Jan 17, 2006 11:28:59 GMT -5
On the basement level of the academy there was a large storage cellar that extended almost the length of the building. This had been cleared out and a kind of elongated shallow oval pit contructed at the center. It was about 20ft long and 15ft wide and was lower than the rest of the floor by about 2ft. Because, of course, with Aleron's approval of the club, the disciplinarian had hired contractors.
Around the edge of the oval were scattered a few rickity wood bleachers for viewing areas, a couple of LOCKED cabinates of various weaponry, and a few large first-aid boxes. One end of the room was partitioned off from the ring and contained various training apparati such as punching bags and excercise equipment.
Framed and put up (permenantly) evereywhere were the following list of rules: Wrote: FIGHT CLUB RULES: 1. Please talk about Fight Club. We want people to come and know where it is. 2. Fights will be equal numbers on equal numbers only. No groups attacking individuals. 3. Groups should consist of no more than four members (see above). 4. Fighting will go on until a technical Knock Out is achieved or a Yield declared. 5. The arena will be open 24 hours a day, 7 days a week, 365 days a year. Any fighting outside of the arena is punishable. You have no excuse. 6. Weapons will be allowed only when the Disciplinarian is present and must be returned after the bout. Weapons not permitted outside arena. 7. In the event of a disagreement or draw, Student Deputees have the final say in the absence of the Disiplinarian. Student Deputees also have the authority to break up or finish fights caught occuring outside of the arena.
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Post by ~Cookie~^.^ on Jan 17, 2006 11:29:48 GMT -5
The collars Although technically a school, there is no disputing the fact that The Last Resort also serves as a juvenile prison. Every student is required to wear a collar. These are placed on them before they are even sent to the school and don't come off until they have served out their time and are allowed to leave. As well as acting as a tracking device the collars play two even more significant roles. 1. They suppress any powers the students may possess. Other than that they cannot do anything to restrict the strength of any one individual and considering most don't rely on their powers even with the collars the students are still more than a threat to those around them. 2. They can ultimately decide whether a student lives or dies. The school itself may not be surrounded by any kind of security measures designed to keep the students in, but there is one simple fact that will keep everybody from running and that is if they go beyond the boundaries the collars will instantly activate. If within five minutes they don't return to within the limits the collars will trigger a deadly amount of explosives that'll instantly kill the wearer. Other than trying to escape, there is only one other way to set the trigger off and that is to try and remove the collar.
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Post by ~Cookie~^.^ on Jan 17, 2006 11:36:03 GMT -5
that's everything. now, for a bio, just your age, gender, species, and a picture or short description for appearance. also, you can play as more than one character, if you want, but you'll have to include an extra bio. and if you do choose to do this, please make your posts in a different colour or something when you switch characters. it'll be too confusing otherwise.
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takano
junior member
everything for nothing, running just to fall...
Posts: 59
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Post by takano on Feb 7, 2006 18:21:18 GMT -5
name: takano fujisawa age: sixteen gender: female appearance: siggy species: otame neko
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takano
junior member
everything for nothing, running just to fall...
Posts: 59
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Post by takano on Feb 7, 2006 18:22:01 GMT -5
*takano walked down the hall slowly. this was her first day at the school. she picked at the collar irritably, her ears twitching*
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Post by kuna on Feb 14, 2006 21:54:59 GMT -5
name: Yumina Hurgitsu age: 15 gender: female appearance: species: human (pyrokenetic)
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Post by kuna on Feb 14, 2006 21:57:39 GMT -5
*Was walking down the same hallway. She saw the new girl, smiled and walked up to her* "Whats you name chickita?"
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